



Is that a trick to make it work? everything is work except the traits list.This mod is supposed to work with any Overhaul mod, wether GoT or Elder Kingsĭestroy and Convert Settlement is a small mod that allows you, under some conditions, to destroy or convert to another type your Holdings.ĭestroy Holding is available for Tribal rulers who also directly owns Feudal-type holdings like Castles, Cities or Temples. I'll probably move most of the static pointers here over time so I'm not trying to resolve them repeatedly in other parts of the table. Hopefully will not cause issues but I guess there could be timing issues with it activating. The table cannot increase the max number and has to be done by the game.Īlso changed slightly where some of the pointers are located to a new "_PointerCodeLocations" field. You can increase the number of traits to equal max number of traits if its less and then update the list and change the "new" traits. Hopefully obvious but people will try anyway and probably corrupt the game. Too complex for now for me to know how to do. The table is amazing already, thanks a lot!ġ9-Sep: v23 - Add Traits + trait name mapping I don't know I am just trying to help if I can. So when you select a holding/barony and go to cheat engine, the selected holding interface can have a drop down menu for you to pick between Castle, City or Temple but not destroy. I am not very familiar with cheat engine, but it seems we could have that in the selected barony tab.

But obviously this will not work in Ironman. It even costs you the same amount of gold, as if you built a new one. So you go to decisions and active the mod's decision, pick the barony from a list and then choose what you want to transform it in to. Apparently its not even possible to destroy holdings with a mod (yet) but there is a mod that utilizes decision interface to replace holdings. Removing easier (just reduce size of the array). Its mostly straight forward to edit certain lists to remove things but there are almost always unforeseen consequences.
